Français/French Deutsch/German Italiano/Italian Português/Portuguese Español/Spanish 日本語/Japanese 한국어/Korean 中文(简体)/Chinese
Select Language:

Tuesday, March 31, 2009


Ever wondered how your simple finger tips work magic at an iPHONE??? If you thought it was THE HIDDEN POWER WITHIN;you weren't wrong. Electronic devices can use lots of different methods to detect a person's input on a touch-screen. Most of them use sensors and circuitry to monitor changes in a particular state. Many, including the iPhone, monitor changes in electrical current. Others monitor changes in the reflection of waves. These can be sound waves or beams of near-infrared. A few systems use transducers to measure changes in vibration caused when your finger hits the screen's surface or cameras to monitor changes in light and shadow.

The basic idea is pretty simple -- when you place your finger or a stylus on the screen, it changes the state that the device is monitoring. In screens that rely on sound or light waves, your finger physically blocks or reflects some of the waves. Capacitive touch-screens use a layer of capacitive material to hold an electrical charge; touching the screen changes the amount of charge at a specific point of contact. In resistive screens, the pressure from your finger causes conductive and resistive layers of circuitry to touch each other, changing the circuits' resistance.

Most of the time, these systems are good at detecting the location of exactly one touch. If you try to touch the screen in several places at once, the results can be erratic. Some screens simply disregard all touches after the first one. Others can detect simultaneous touches, but their software can't calculate the location of each one accurately. There are several reasons for this, including:

  • Many systems detect changes along an axis or in a specific direction instead of at each point on the screen.
  • Some screens rely on system-wide averages to determine touch locations.
Some systems take measurements by first establishing a baseline. When you touch the screen, you create a new baseline. Adding another touch causes the system to take a measurement using the wrong baseline as a starting point. (Courtesy:

Another Iphone Next gen concept...

I drooled at the idea of an iPhone Pro with slide keyboard and big camera, but let's face it: It's probably never going to happen. So—using logic—what will the next iPhone look like?

Probably something like this: A flatter, even more tapered and slender version of the current one. After all, if you have a winning formula, why radically change it?

Hassaan says that he would be disappointed if it ends being something like this, just a version of the current model. I'm going to be pessimist and expect just an evolution of the current design. The market keeps growing with what they have now, so it won't make sense for them to go through a radical design change just yet. And besides this point, there are at least three generations of smooth evolution and tweaks in Apple hardware designs until something completely new comes along (witness the iMacs, for example.)

Not that it really matters: As long as they include a bigger camera sensor while reducing the thickness to iPod touch levels, I'd be happy. But who knows, perhaps there will be a radical departure. What do you think? Do you have any original idea? write in the comment section... (Image Courtesy by Dotdash)

TV for iphone...

Long rumored and eagerly awaited, DirecTV has finally posted their free iPhone app for finding and recording content. The DirecTV app [App Store link] has been pretty hard to find. It didn't come up in an iTunes search last night and this morning, but that may have been fixed. Locating programming is much faster and friendlier than using the iPhone friendly web page that had been the way to look at the DirecTV schedule. The new app allows you to search for any shows up to 14 days in advance. You can browse the DirecTV schedule by date and time or by channel. You can select from multiple DVRs if you have them, and you can record a single episode of a program or a series. The app runs on either the iPhone or iPod touch with version 2.2.1 software or above. You can search the schedule even if you're not a DirecTV subscriber, but if you want to trigger recordings you must use your DirecTV password. I set up a few tests and all the recording worked, one DVR request was made 2 minutes before the program started and the data made it to the DVR via satellite in time to catch the show. I liked the old web-based method, but this is light years better. You get good program descriptions and ratings when available, and speed over the 3G network or even EDGE was quite usable.

Contest: Engadget's recession antidote: win an iRobot Roomba Pet 562!

This whole global economic crisis, and its resulting massive loss of jobs got us thinking. We here at Engadget didn't want to stand helplessly by, announcing every new round of misery without giving anything back -- so we decided to take the opportunity to spread a little positivity. We'll be handing out a new gadget every day.... blah! blah! blah!.... and so go out and apply for contest on the title to redirect to the link... maybe you go lucky.

Never get lost.... World Tracker

The folks at TrackingTheWorld have already proven themselves to be pretty capable at tracking letters using GPS, but they've now moved up to some considerably more demanding tasks with their new WorldTracker Enduro device, which promises to track anything it's paired with through frigid temperatures, sweltering heat, and other harsh conditions. Of course, it'll also do that with all the accuracy you'd expect, with it making use of both standard GPS and aGPS to avoid any dropouts, and employing a a full range of cellular connectivity options to ensure that it always stays in touch. Better still, you can also pair it with an optional 8-cell lithium ion battery (pictured above), which not only provides some added protection, but lets the tracker operate for up to six months on a single charge. As with the letter tracker, however, this one apparently won't be available to the general public, but those with a fleet behind 'em can get in touch with TrackingTheWorld to talk pricing.

Free Wallpapers that will rock ur desktop...

This is another link that I stumble upon while surfing the the web...InterfaceLIFT... this websites has incredible wallpapers which have resolution from iphone to full HD wallpapers supporting both standard aspect and wide screen ratios...most important offer all is free. There also an app for iphone called Backdrops... you can download it from this website.. now go and see for yourselves...

Pirates Board Apple's iPhone App Store

The iPhone's App Store is becoming an increasingly juicy target for pirates, who have illegally cracked 20 percent of paid applications for free distribution.

Apple's App Store offers about 25,000 paid apps, and iPhone analytics company Medialets estimates at least 5,000 have been pirated. The company also said it has tracked dozens of apps with as high as a 100-to-1 pirated-to-paid ratio.

"It's a real problem that developers, Apple and the community need to address," said Eric Litman, CEO of Medialets, a market research company that tracks app statistics and usage for developers.

Just how much piracy affects App Store sales is unclear and remains up for debate — since Apple, tight-lipped as usual, has not disclosed any numbers. Apple didn't respond to several requests for comment.

Software piracy is rampant on the internet, with illegal, free downloads of expensive software just a Google search away.

The Business Software Alliance commissioned a study in 2008 that suggests the economic impact of software piracy is tens of billions of dollars. In the United States, if the amount of software piracy were reduced 10 percent over four years, the end result would be $41 billion in economic growth, according to the study.

So it was inevitable that the App Store would fall victim to piracy, too.

Pirated iPhone applications appear in a number of places. There is, for example, a 5.4 gigabyte Torrent file called the X-Mas iBrain Pack, which contains 808 cracked iPhone applications.

There are also websites hosting dozens of pirated iPhone apps, such as, which currently offers about 3,200 cracked apps. Another site, The Monkeys Ball, recently relaunched with 81 cracked apps. The Monkeys Ball promotes the cracked apps as "trial" downloads, encouraging users to buy the apps after they've tried them.

"We want people to think of these as trial apps since Apple doesn't allow trials of apps before purchase," said "Omar," one of the creators of the site, who refused to disclose his real name to "It's Apple's fault for not putting up a trials system."

Kai Yu, president of BeeJive, said he installed analytics software in his IM application BeeJive, and his company discovered 60 percent of activity comes from users who own pirated copies. BeeJive costs $16.

"We think that current piracy of content from the App Store is much more widespread than most people realize," Yu said.

Since Apple has not installed security in the App Store to combat piracy, BeeJive has had to enforce its own measures to disable cracked versions of its software. In fact, when users try to log in to pirated versions of BeeJive, they are instead pointed to a video clip of Office Space about theft.

However, not all app developers say piracy is a problem.

Brian Greenstone, owner of Pangea Software, said he actively tracked piracy of his iPhone game Enigmo, and piracy made a very insignificant impact on sales. During the first week of Enigmo's launch, only 5 percent of downloaded copies were pirated versions. After that week, piracy dropped to nearly 0 percent, according to Greenstone.

"Like any piracy scheme, it's just a matter of time until hackers find their way around," Greenstone said. "There are things we can do as developers, but since the piracy rate is so low, my thought is 'Who cares? It's not even worth the trouble.'"

Steve Demeter, developer of the popular iPhone puzzle game Trism, said he also saw little impact from piracy, even though his app was one of the first in the App Store to be pirated.

"When I first saw it on Pirate Bay I couldn't decide whether to freak out or to say, 'Whoa, cool!" he told

Demeter said his App Store sales decreased for about two weeks. However, he said eventually everything "evened out" and that he is not very concerned about piracy. (Demeter did, in fact, announce earning $250,000 in profit in just two months with Trism sales.)

Yu said he believes Apple is aware of App Store piracy and is working toward a permanent solution.

"This will hopefully be a temporary state, mostly due to the 'newness' of the App Store," Yu said. "It is like the Wild West."

(Image Courtesy Wired)


CONSCIOUS ABOUT WEIGHT??TRYING TO LOSE SOME EXTRA POUNDS???CYCLING WITH NO OUT PUT....WORRY NOT HERE'S THE SOLUTION TO YOUR DELIMA.."POWER METERS"... Power meters are an excellent aid to training and gauging effort levels. They can also be useful when racing time trials for helping to maintain a constant effort. Power meters are attached to the rear wheel and give an indication of your power depending on the gear you are in the cadence of the rider. Power meters can be revealing for indicating relative efforts. They show how unreliable speed and heart rate can be to your power expended. For example, riding into a headwind can lead to a much lower speed at the same heart rate. Many riders who have bought a power meter say they have been a powerful tool for improving their speed. In particular, they say that it focuses them to ride at a constant power and avoid coasting. By sticking to a target power output, you are able to increase the capacity for riding at progressively higher power outputs. One drawback of power meters is that they are expensive. Also it is not so easy to switch the power meter from wheel to wheel. If you have a power meter on a training wheel you will need to swap it over to a disc wheel for a time trial. However, riding with a power meter in a time trial is a great way of making you ride at a fixed effort level. This is the key to riding a time trial - riding at the highest sustainable power for the duration of a ride. It is often hard to measure how hard to ride going downhill or uphill into a headwind. Maintaining a constant power can lead to a huge variation in speed. SO NEXT TIME YOU WANT TO GAUGE YOUR EXERCISE TRY ONE POWER METERS... (courtesy:

The upcoming LG GD900 Crystal S-Class

The new LG GD900 will hit the markets by the Mid of 2009. The phone has a transparent keypad,made of glass, which makes it unique and more elegant, as compared to other phones.The phone has a touch screen as well,for Multi-input.Furthermore the phone is equipped with a Haptic surface which allows it to recognize handwriting.All these features make this phone look more sexy and lot much technologically advanced.These features provide some following uses:- 1.The Multi-touch input can be used to zoom a picture by placing two fingers on the screen. 2.The touch screen allows the user to write some specific words for some specific features.i.e writing M on the screen will launch the MP3 Player and drawing a circle controls the volume. 3.With such an improved version of touch screen, the user can easily surf the web through a virtual mouse; just like the mouse in a laptop. It seems that LG has made great improvisations in the Nokia'a Morph Concept Phone.But best of luck to LG & Lets hope that this phone trembles the market in future by Introducing a new concept, in the world of cell phones. ( Courtesy: Gsmarena)

Monday, March 30, 2009

Apple iPod Shuffle 3rd Gen Review...

Apple's newest Shuffle (at almost 50 percent smaller than the previous Shuffles) could easily be mistaken for a stick of Trident, features no buttons and it pimps voice-identification technology. But even given its apparent readily consumable stature, there are a few features on the Shuffle that are a bit tough to swallow.

Like the fact that there are no friggin' buttons! None. El zilcho. Shuffle 3.0 basically looks like a USB drive with a clip attached to it. Apple ditched the scroll wheel round control pad like a one-night stand and moved it onto the earbuds. A small plastic cylinder sitting six inches below the right 'bud is adorned with three buttons. Two handle volume up and down duties while the third button in the middle is kind of an uber controller. One click pauses the music, two clicks skip forward a track, and three clicks revert back a track. Hold the button down for a few seconds though and a feature kicks in that no one has ever seen or heard on an iPod before.

The biggest deal on the smallest iPod is undoubtedly the voice software. Dubbed VoiceOver by Apple, it works like this: You press the middle button for several seconds and a disembodied Steven Hawking-esque voice tells you what track or playlist you're listening to. It's fairly accurate at telling you the track — just as long as the name is not terribly complex. Rolling Stones? Clearly chirped by VoiceOver. But Sigur Ros? The program garbled something that sounded more like "boozy roogs."

Our dealings with VoiceOver were about as refined as a gallon of crude oil. But its presence on the Shuffle is actually a smart move on Apple's part. We predict Apple will continue to make steady improvements to the software, adding new features and tweaks. They're essentially running a Beta test. Once they get the software fine-tuned, expect it to roll out on devices like the iPod Touch and iPhone 3.0. The biggest gripe on the 4-GB Shuffle we tested is definitely the control set. First off, it's completely counter-intuitive; Apple says you can easily use it without looking. We still don't have the hang of it after a few days of testing. What's worse if you have a decent set of earbuds (say a pair of Shures or Ultimate Ears) you're totally hosed — you'll have to endure the 'buds that come with the shuffle or pick up a specially made third party headphones. Our recommendation? Pick up a new Shuffle only if you're prepared to deal with proprietary headphones and ambiguous controls. PROS: Thumb drive size. Can double as a tie clip. Battery life lasts for 12 freaking hours. Short USB sync cord is the sexiness. Yes, we'll admit, it's another beautifully designed piece of hardware from Apple. Battery bonked out after 11 constant hours of blasting Thunderstruck on loop. Cons:Proprietary headphones are required. Control set awkward to use, hard to get used to. So small, it nearly gets lost in the packaging it comes in. Price: $80 (4GB)
Release Date: March 11, 2009 [via Wired]

MAGIC of 3d technology of Benjamin Button

Ed Ulbrich, visual effects executive producer at Digital Domain, gave a fascinating demonstration of how a team of 155 artists working for more than two years created the face of Brad Pitt for The Curious Case of Benjamin Button.

Contrary to published reports that Pitt's head was superimposed on the body of other actors for the film, the face of Benjamin Button was entirely digital for the first hour of the film, though it was painstakingly crafted using Pitt's face and a series of technologies that were merged for the first time to create a new technique they're calling Emotion Capture.

Ulbrich explained how they did it. The project was first conceived in the late 90s when studios first considered making the film. But the the idea of creating a life-like face that was capable of minutely expressing all human emotion and age over several decades was deemed impossible and beyond the technology of the day.

"The human form, and particularly the human head, has been considered the Holy Grail of our industry," Ulbrich said.

Then director David Fincher came on the project.

"David won't take no," Ulbrich said. "He thinks anything is possible as long as you have the time, resources and money."

Fincher wanted the main character of the film to be played from cradle to grave by one actor, but the filmmakers quickly ruled out the idea of using prosthetic makeup, which would be distracting in close-ups and wouldn't hold up under everything they wanted the character to do. So they decided to cast a series of people of different sizes to play the different bodies of Benjamin through his life and superimpose a digital version of Pitt's head onto the bodies.

But the studios were worried. They wanted proof that it would work, so in 2004 Ulbrich's team created a screen test showing a raw prototype of an actor with a digital head superimposed on his body to show the studios what they had in mind. He played that initial video for the audience.

When he got the phone call saying a studio was willing to green-light the project, he says he threw up.

"We had a big problem," he said. "We didn't know how we were going to do this. But we believed we had enough time and resources and hopefully had enough money as well. And we had passion to will the process and technology into existence."

They needed to make Pitt age 45 years, and they needed to make sure they could take his ticks and the subtleties that make him who he is and translate them through computers. They needed a character who could hold up in various kinds of light, who would be able to sweat, cry, take a bath and do everything an actor would do, but in a seamless way that wouldn't distract the audience or make it obvious that what they were looking at was digital.

But there was a giant chasm between the technology available in 2004 and where they needed to be. They considered marker-based motion-capture technology to capture the motions of the body and apply them to computer characters. But that didn't work. They also looked at facial-marker technology, but the result was artificial.

"We realized that what we needed was the information going on between the markers to see the subtleties of the skin and muscle," Ulbrich said. "We were now well out of our comfort zone."

In the end, they created a "technology stew" that reappropriated technologies from other fields and wrote code that would allow the disparate pieces of software to come together.

They used the research of former psychology professor Paul Ekman, who devised a facial action decoding system. Ekman determined that there are 70 basic poses of the human face that can be combined into every expression the human face is capable of making.

Then they decided to use a then-unproven technology called phosphorous capture technology that involves applying phosphorescent powder to a face, exposing it to black light, and imaging it to create 3D-data of the facial expressions. It worked.

They created a database of everything that Pitt's face was capable of doing. Then they had to age him from 44 to 87. They brought in artists to take a life cast of Pitt and make several busts of him as "Benjamin Button" at 60, 70 and 80 years of age. They scanned the faces into a computer at very high resolution. Then they began the process of transposing the 3D data of Pitt's expressions onto each of the scanned faces.

They still had to create teeth and a tongue. One person worked solely on the tongue for nine months.

Although the finished product had a bit of what Ulbrich called a digital botox effect -- "it kind of sandblasted some of the edges off the performance" -- they had succeeded in creating a new visualization technique.

(courtesy by Wired)

Tilt-shift Photography stumble...

What is Tilt-shift photography? The phrase "tilt-shift" describes a photographic technique that is used to create special effects when taking a photo. A type of camera lens that can be moved (shifted) and pointed at different angles (tilted) is used. This can have the effect of changing the focus of the picture in unusual ways. Tilt-shift style miniature photos are simply photos of real life scenes that are made to look like miniature scale models.This is done using either a special camera lens (one with tilt capability), or with software, instead of a special lens. These photos are sometimes called "fake" miniatures, because they are pictures of real-life scenes. During surfing i stumble upon this site... TiltShiftMaker lets you easily transform your existing digital photos into cool miniature style pictures. Usually you would have to do this by following tutorials in image editing software. Now you can do it in a few easy steps - all online and for free. Now go and try for yourself...
Imagine never upgrading your hardware again. If you're a console gamer playing on your HDTV, that means avoiding shelling out $500 to play next generation titles. If you're a PC gamer, it means opting out of the endless cycle of new CPUs, motherboards, and graphics cards. It also means you can play your favorite game on just about any platform—even laptops or netbooks. This even includes games famous for being resource hogs, like the Crysis series.

OnLive threw the gaming world into a tizzy this last Tuesday, and since then other names started crawling out of the woodwork. In case you haven't heard, OnLive just announced a subscription-based streaming games service. The company claims that by using either a web plugin, or their MicroConsole, you will be able to run the newest PC games at HDTV resolutions with no downloads, and all on the most pathetic of computer hardware.

If that wasn't astounding enough, David Perry of Acclaim (formerly of Shiny Entertainment) runs out and says me too! His company, an outfit by the name of GaiKai, just popped into public existence. Apparently he was planning on holding out until E3. Gaikai offers a similar service, except without the MicroConsole aspect that OnLive has(or at least until Perry says they have a little box as well). GaiKai calls their service Streaming Worlds and it only requires a web browser with Flash installed.

Then, we spoke with Jules Urbach, CEO of OTOY and Lightwave. His company basically offers up cloud computing (the technology behind these services) to the highest bidder. This essentially makes them a mercenary computing outfit of sorts, that has the side benefit of being able to stream games as well. In our conversation with him, he stated that his company is in talks with publishers and a whole host of other outfits that want to use the service.

If you're confused, you're not alone. All of these companies have a ways to go before we see them at a consumer level. There's a million questions out there and few answers to go with them.

(For more detail on Onlive Service),2845,2343703,00.asp

At last Skype for iPhone...coming tomorrow

Skype is set to launch its iPhone application Tuesday bringing its much anticipated Net-based phone service to Apple's mobile platform. With the Skype iPhone app users will be able to make free calls using Wi-Fi to other Skype users as well as use their Skype accounts to make reduced price calls to traditional landline phones. Skype announced its iPhone application would be available on Tuesday for free. Mobile versions of Skype are already available for Nokia, Windows Mobile, and Google Android phones.

From what we can tell the Skype for iPhone looks great, but there are some drawbacks. One disappoint is users won't be able to place calls over cellular networks but only via Wi-Fi. Still, for international callers especially Skype's iPhone app will save callers money by allowing them to avoid AT&T's traditional wireless phone network and adds the convenience of allowing Skype users to use their iPhone handset for Skype calls.

Looking more like a traditional iPhone app rather than its desktop Windows counterpart most of its 400 million users are used to, Skype for iPhone features five tabs at the bottom of the screen, displaying contacts, chats, a calling panel, call history and your profile (with Facebook style status).

Skype for iPhone will use phone numbers directly from your phone's address book, so no more nasty duplicated contact lists. It even displays your contacts' photos (if they have one set up on Skype). Conference calling is available, but for the moment you can only take part in one if someone invites you.

You can also chat with your Skype friends, but unfortunately this is the only thing (besides seeing who's online) you can do over a cellular network. Skype for iPhone places calls only via Wi-Fi, not differentiating itself much from the other voice apps in the App Store.

Skype for phone is still a young app and is short on some of the features its desktop counterpart has. SMS, video and proper conference calling, file transfer and voicemail are missing from this first version, but they would hopefully make their way in future versions.

iPod Touch users will also be able to enjoy Skype, but this would require them to purchase a microphone, or headphones with built-in microphones (like the iPhone's).

(Images Courtesey by PWM)

Greencar Tesla Model S now official...

Excitement is high. . . . the just-unveiled Tesla Model S ($50,000 after tax breaks) is literally the reinvention of the automobile. This electric sedan will offer a 300-mile range and 45-minute QuickCharge capability, all while sporting some of the most beautiful styling you'll find. With seating for five adults and two children, the Model S has it all. Its powertrain includes a liquid-cooled 9-inch motor combined with a single-speed gearbox (just gun it — no shifting required) that's good for a 0-60 time of 5.6 seconds and a top speed of 120 mph. It offers a 5-minute battery swap and charges from any outlet, with charges costing as little as $4 to "fill up." Features include (taking deep breath) a 17-inch infotainment touchscreen with all-time 3G connectivity, 21-inch wheels, Brembo brakes, panoramic roof with sliding moon roof, retracting door handles, a hatch for large items and a 2nd trunk under the hood, a fully digital instrument cluster, LED and neon headlight and taillights, and a pretty crazy RFID keyless entry and ignition system. Sadly, this beauty won't go into production until 2011. It's going to be a long two years.

Sunday, March 29, 2009

Nokia 5800XMe vs Nokia 5330 XMe(Xpress Music Edition)

In 2008 October Nokia released the bar style 5800 Xpress Music Edition. The phone is fully equipped with 2G & 3G Network, so it covers a wider Geographic area.The phone as an excellent 3.2 inch touch screen, featuring 16 million colours. Being a Music Series phone the phone is equipped with stereo speakers and a 3.5mm audio jack. The phone also has modern features like proximity sensor(for Auto turn Off by sensing the environment), Accelerometer sensor(for auto-rotate),Handwriting recognition,Wi-Fi,3G(32Mbps) and A-GPS(for Positioning). The Phone is not just a Music phone but it also has two cameras which make it suitable for photography and videocall service.The phone has a primary camera of 3.15MP (2048*1536) with features like autofocus and LED flash.The camera is capable of making VGA quality videos at 30fps(Frame Rates per Second) and the output can be viewed on a TV, through TV-out. The phone being highly functional contains a microprocessor with 128MB RAM and a CPU of ARM 11 369 MHz.The Phone has a Symbian OS v9.4, Series 60.The phone has a good internal memory featuring 81MB whereas it comes with 8GB of MicroSD card.The memory is extendable upto 16GB.The phone has an average stand-by time of 407 hrs. The phone being highly functional has all features which a standard phone has; whereas it comes with an additional Office Suite.The phone has only 3Buttons on its front face, so its not difficult to operate as Nokia N81.All above mentioned features make this phone have a high tag price. Now coming to Nokia 5330 Xpress Music Edition which is expected to be released by this year.This phone as is having smaller dimensions than the above mentioned and is a slider phone.Whereas Nokia 5330 also being a Music Series phone is having a keypad for data entry.This phone also works in 2G and 3G Network environment.This phone being the latest version in the specific series is able to play more Audio and Video formats, so this makes it a more technological gadget.This phone has a built-in 3.5mm Audio Jack and a 2.4inch low resolution screen than Nokia 5800XMe.Although being the newer version this phone doesnot have the latest features like an accelerometer or proximity sensor e.t.c. This phone has a single primary camera of 3.15 MP (2048x1536 pixels) with no LED.It is capable of making videos at 15fps. So here it the point where this phone lacks from being a multi-dimensional phone as Nokia 5800XMe. Moving on its further functionality this phone comes with a built-in memory of 70MB and a Micro SD card of 2GB.Whereas it can support card upto 16GB.This phone has a Stand-by time of 350hrs.The phone does not offer Wi-Fi connectivity.Well with these features we hope that phone would be cheaper than Nokia 5800XMe and would be much slower. At last I feel that having a cell phone is the only gadget which leaves an impression about you, so if you want to impress your girls or the people in your close proximity than you must have style and style is all what Nokia 5800 Xpress Music Edition is all about.So I'll recommend Nokia 5800XMe ; what I calll to be a muti-featured and a stylo phone.Remember its not less than the Apple iphone!! (Courtesy: Nokia , gsmarena) (The information provided above is not guaranteed to be 100% accurate)