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Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Tuesday, March 31, 2009

Pirates Board Apple's iPhone App Store

The iPhone's App Store is becoming an increasingly juicy target for pirates, who have illegally cracked 20 percent of paid applications for free distribution.

Apple's App Store offers about 25,000 paid apps, and iPhone analytics company Medialets estimates at least 5,000 have been pirated. The company also said it has tracked dozens of apps with as high as a 100-to-1 pirated-to-paid ratio.

"It's a real problem that developers, Apple and the community need to address," said Eric Litman, CEO of Medialets, a market research company that tracks app statistics and usage for developers.

Just how much piracy affects App Store sales is unclear and remains up for debate — since Apple, tight-lipped as usual, has not disclosed any numbers. Apple didn't respond to several requests for comment.

Software piracy is rampant on the internet, with illegal, free downloads of expensive software just a Google search away.

The Business Software Alliance commissioned a study in 2008 that suggests the economic impact of software piracy is tens of billions of dollars. In the United States, if the amount of software piracy were reduced 10 percent over four years, the end result would be $41 billion in economic growth, according to the study.

So it was inevitable that the App Store would fall victim to piracy, too.

Pirated iPhone applications appear in a number of places. There is, for example, a 5.4 gigabyte Torrent file called the X-Mas iBrain Pack, which contains 808 cracked iPhone applications.

There are also websites hosting dozens of pirated iPhone apps, such as Appulo.us, which currently offers about 3,200 cracked apps. Another site, The Monkeys Ball, recently relaunched with 81 cracked apps. The Monkeys Ball promotes the cracked apps as "trial" downloads, encouraging users to buy the apps after they've tried them.

"We want people to think of these as trial apps since Apple doesn't allow trials of apps before purchase," said "Omar," one of the creators of the site, who refused to disclose his real name to Wired.com. "It's Apple's fault for not putting up a trials system."

Kai Yu, president of BeeJive, said he installed analytics software in his IM application BeeJive, and his company discovered 60 percent of activity comes from users who own pirated copies. BeeJive costs $16.

"We think that current piracy of content from the App Store is much more widespread than most people realize," Yu said.

Since Apple has not installed security in the App Store to combat piracy, BeeJive has had to enforce its own measures to disable cracked versions of its software. In fact, when users try to log in to pirated versions of BeeJive, they are instead pointed to a video clip of Office Space about theft.

However, not all app developers say piracy is a problem.

Brian Greenstone, owner of Pangea Software, said he actively tracked piracy of his iPhone game Enigmo, and piracy made a very insignificant impact on sales. During the first week of Enigmo's launch, only 5 percent of downloaded copies were pirated versions. After that week, piracy dropped to nearly 0 percent, according to Greenstone.

"Like any piracy scheme, it's just a matter of time until hackers find their way around," Greenstone said. "There are things we can do as developers, but since the piracy rate is so low, my thought is 'Who cares? It's not even worth the trouble.'"

Steve Demeter, developer of the popular iPhone puzzle game Trism, said he also saw little impact from piracy, even though his app was one of the first in the App Store to be pirated.

"When I first saw it on Pirate Bay I couldn't decide whether to freak out or to say, 'Whoa, cool!" he told Wired.com.

Demeter said his App Store sales decreased for about two weeks. However, he said eventually everything "evened out" and that he is not very concerned about piracy. (Demeter did, in fact, announce earning $250,000 in profit in just two months with Trism sales.)

Yu said he believes Apple is aware of App Store piracy and is working toward a permanent solution.

"This will hopefully be a temporary state, mostly due to the 'newness' of the App Store," Yu said. "It is like the Wild West."

(Image Courtesy Wired)

Monday, March 30, 2009

At last Skype for iPhone...coming tomorrow

Skype is set to launch its iPhone application Tuesday bringing its much anticipated Net-based phone service to Apple's mobile platform. With the Skype iPhone app users will be able to make free calls using Wi-Fi to other Skype users as well as use their Skype accounts to make reduced price calls to traditional landline phones. Skype announced its iPhone application would be available on Tuesday for free. Mobile versions of Skype are already available for Nokia, Windows Mobile, and Google Android phones.

From what we can tell the Skype for iPhone looks great, but there are some drawbacks. One disappoint is users won't be able to place calls over cellular networks but only via Wi-Fi. Still, for international callers especially Skype's iPhone app will save callers money by allowing them to avoid AT&T's traditional wireless phone network and adds the convenience of allowing Skype users to use their iPhone handset for Skype calls.

Looking more like a traditional iPhone app rather than its desktop Windows counterpart most of its 400 million users are used to, Skype for iPhone features five tabs at the bottom of the screen, displaying contacts, chats, a calling panel, call history and your profile (with Facebook style status).

Skype for iPhone will use phone numbers directly from your phone's address book, so no more nasty duplicated contact lists. It even displays your contacts' photos (if they have one set up on Skype). Conference calling is available, but for the moment you can only take part in one if someone invites you.

You can also chat with your Skype friends, but unfortunately this is the only thing (besides seeing who's online) you can do over a cellular network. Skype for iPhone places calls only via Wi-Fi, not differentiating itself much from the other voice apps in the App Store.

Skype for phone is still a young app and is short on some of the features its desktop counterpart has. SMS, video and proper conference calling, file transfer and voicemail are missing from this first version, but they would hopefully make their way in future versions.

iPod Touch users will also be able to enjoy Skype, but this would require them to purchase a microphone, or headphones with built-in microphones (like the iPhone's).

(Images Courtesey by PWM)